The Effect of a Maze Game on The Vocabulary Mastery of Ninth Grade Students at SMPN 1 Tegalsari in The Academic Year 2025/2026

Authors

  • Silvana Faslah Qori Universitas PGRI Banyuwangi
  • Scheva Fitrah Pratama Haris Universitas PGRI Banyuwangi
  • Nafa Brian Janata Universitas PGRI Banyuwangi
  • Serli Eka Bintang Lestari Universitas PGRI Banyuwangi
  • Yuli Sugianto Universitas PGRI Banyuwangi

DOI:

https://doi.org/10.46838/jbic.v6i2.1068

Keywords:

Vocabulary, Mastery, Maze Game, Students, Tegalsari

Abstract

Vocabulary is a crucial component in language proficiency that supports students' communication skills. This study was conducted to know the effect of a maze game on the Vocabulary Mastery of Ninth Grade Student at SMPN 1 Tegalsari in the Academic Year 2025/2026. This study used a quasi-experimental design with a one-group pretest-posttest approach. The participants of this study consisted of 33 of ninth C grade students. Data was collected using a vocabulary test consisting of 30 multiple-choice questions items that focused on synonym and antonym in three categories: verbs, nouns, and adjectives. With SPSS version 27, the statistical analysis was carried out. The results showed a significant increase in vocabulary scores, where the mean score of the pre-test was 51 and increased to 79 in the post-test. The paired sample t-test showed a t-value of 23.767, higher than the t-table value of 2.036 with a significance level below 0.05, indicating a statistically significant difference. This study shows that the use of maze game can help students increase their vocabulary mastery. In this study, focusing on word recognition in the categories of verbs, nouns, and adjectives was proven to facilitate students' vocabulary mastery. Therefore, Maze Game has effect on students' vocabulary mastery, especially their understanding in adjectives.

References

Fadillah, E. F., Nasrullah, N., & Muth’im, A. (2023). The use of video games on vocabulary learning in English as second language context. IDEAS Journal of Language Teaching and Learning Linguistics and Literature, 11(2), 1876–1885. https://doi.org/10.24256/ideas.v11i2.4802

Mayasari, I. (2016). the Correlation Between Vocabulary Mastery and, Journal of Language and Assessment, 1(2), 197–208.

Nurhayati, D. A. W. (2015). Improving Students’ English Pronunciation Ability Through Go Fish Game and Maze Game. Dinamika Ilmu, 15(2), 215–233. https://doi.org/10.21093/di.v15i2.72

Pridarani, M. M. (2018). Improving Students’vocabulary Mastery Through the Use of Vocabulary Games for The Seventh Grade Students. English Language Teaching Journal, 7(3), 218–226.

Safura, S., & Helmanda, C. M. (2022). Using Game in Improving Students’ Vocabulary Mastery. Jurnal Dedikasi Pendidikan, 6(1), 75–84. https://doi.org/10.30601/dedikasi.v6i1.2324

Siregar, U. D. (2023). Bahasa Inggris sebagai Bahasa Komunikasi Bisnis di Era Globalisasi. JBSI: Jurnal Bahasa Dan Sastra Indonesia, 3(01), 129–135. https://doi.org/10.47709/jbsi.v3i01.2608

Terzieva, V., Bontchev, B., Dankov, Y., & Paunova-Hubenova, E. (2022). How to Tailor Educational Maze Games: The Student’s Preferences. Sustainability (Switzerland), 14(11). https://doi.org/10.3390/su14116794

Widiyanto, R., & Nugraheni, G. W. (2022). Penerapan Game Based Learning menggunakan Maze Game dalam Meningkatkan Hasil Belajar Siswa Kelas III. Elementari: Jurnal Pendidikan Dasar, 2(2), 158–167. https://doi.org/10.15408/elementar.v2i2.28641

Game

Published

2025-12-28

How to Cite

Silvana Faslah Qori, Scheva Fitrah Pratama Haris, Nafa Brian Janata, Serli Eka Bintang Lestari, & Yuli Sugianto. (2025). The Effect of a Maze Game on The Vocabulary Mastery of Ninth Grade Students at SMPN 1 Tegalsari in The Academic Year 2025/2026. Jurnal Bina Ilmu Cendekia, 6(2), 222-227. https://doi.org/10.46838/jbic.v6i2.1068