Model Pembelajaran Adaptif Berbasis Game dalam PJOK untuk Meningkatkan Keterampilan Motorik Siswa SMK

Authors

  • Irpan Abdurahman STKIP Bina Mutiara
  • Chairul Umam Ramadhan STKIP Bina Mutiara
  • Faiz Faozi STKIP Bina Mutiara
  • Rafdlal Saeful Bakhri STKIP Bina Mutiara
  • Anggia Safitri STKIP Bina Mutiara

DOI:

https://doi.org/10.46838/spr.v6i3.875

Keywords:

Adaptive Learning; Game-Based Learning; Motor Skills; Physical Education; Vocational School

Abstract

This study aims to develop and evaluate an adaptive game-based learning model designed to improve motor skills among vocational high school students. The participants consisted of 30 tenth-grade students from the Computer and Network Engineering program at SMK Pembangunan Cibadak. The research employed a Research and Development (R&D) approach by simplifying the Borg and Gall model into five key phases: needs analysis, model design, expert validation, limited trials, and final product refinement. The motor skill assessment instrument included indicators of basketball dribbling, a 10-meter sprint, and tennis ball throw–catch coordination. The results showed consistent improvement in students’ motor skills between the pretest and posttest, with an average increase of 21.3%. Expert validation categorized the developed model as “highly feasible” for use in Physical Education (PJOK) instruction. Overall, the adaptive game-based learning model succeeded in creating a more engaging, flexible, and effective learning experience, contributing significantly to students' motor skill development and learning engagement.

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Published

2025-12-15

How to Cite

Abdurahman, I. ., Ramadhan, C. U. ., Faozi, F. ., Bakhri, R. S. ., & Safitri, A. . (2025). Model Pembelajaran Adaptif Berbasis Game dalam PJOK untuk Meningkatkan Keterampilan Motorik Siswa SMK. SPRINTER: Jurnal Ilmu Olahraga, 6(3), 703-710. https://doi.org/10.46838/spr.v6i3.875